![]() ![]() You can technically get T5 right off the bat if you launch with the necessary resources to feed everything from the core and funnel resources from multiple sectors to keep it going until you can build self-sustaining local infrastructure, though it'll be quite a few waves before the first T5 comes out and you still need to setup a few necessities such as 90+/s of cryo fluid. I mean, there's no way 6 Spectres, a Meltdown, a few Fuzes and a dozen Salvos can deal with a T5 crawler and a few T4s. Originally posted by Shrekker:Is it even possible to get to a T5 by wave 60? Should I attempt that? It feels more of an arms race than anything. Is it even possible to get to a T5 by wave 60? Should I attempt that? It feels more of an arms race than anything. I can't afford to build so many Meltdowns around my factory. Yeah, I have tried 226 like 5 times, I get to a point where I can build a dozen T4 units, but usually the attack falls short and by the time I'm ready to attack again, it's wave 100 and the enemy has the same strategy of going around with a T4 Quad and nuking my infrastructure. I believe it was Wave 120 or something like that. They get wiped out by heavily defended cores but cause enough damage and distraction for other units to live long enough to finish the job. After that, Horizon swarms have been the most effective thing I've tried. I do the bulk of clearing using a turret creep strategy until hail and ripples prevent further ground progress, then send the air forces to clear some ground, rinse and repeat until the construction exclusion zone. Originally posted by InvalidError:What wave are you losing Nuclear on? Last time I lost it was on wave 350+ because a couple of bosses decided to slip by the northern edge of the map, outside my defences' range and they were too far for my eclipses to catch up with them by the time I noticed.įor conquering tough optional sectors, you'll definitely want to launch a core design with a couple of RTGs and at least poly manufacturing baked-in to get the construction speedup ASAP. On the plus side, once you have a solid base going, reconstructing is a simple (though annoying) matter of setting up a poly factory in a relatively safe location near necessary resources, launch resources from wealthy maps to make sure reconstruction doesn't run out of materials and then you are all-set for another 300+ waves with little manual effort beyond restarting your most critical infrastructure.įor conquering tough optional sectors, you'll definitely want to launch a core design with a couple of RTGs and at least poly manufacturing baked-in to get the construction speedup ASAP. What wave are you losing Nuclear on? Last time I lost it was on wave 350+ because a couple of bosses decided to slip by the northern edge of the map, outside my defences' range and they were too far for my eclipses to catch up with them by the time I noticed. Each core sends one boss if you can destroy at least one core before the first boss wave, you can get by with substantially less defense. Harder Attack Maps: has a lot of good advice in v6 common questions and answers His suggestion of mass Quads seems to work very well. But it is a bigger (and hence better?) challenge to capture the adjacent sectors first. The quickest way to complete the campaign is probably to just let Desolate Rift, Nuclear Production Complex, and Impact 0078 fall, then optionally recapture them and the adjacent sectors after you've unlocked everything. (What is the plural of corvus, anyway?)īut you can't go wrong with lots of sped-up foreshadows. Otherwise the waves the enemy sends just keep getting stronger and stronger until your defenses are crushed. Infinite Defense: AFAIK, the only way to stop an adjacent enemy base from taking your sector back is to capture the attacking base. ![]() But some paths are probably quicker than others. Disclaimer: no right or wrong way to play, the fun is in finding your own path, blah blah. ![]()
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